29 Replays
84 player modes
81 Gameplay changes between ASC1 and ASC2
72 the attack formula of ASC
65 the view calculation system
64 automatic training
61 ASC als Emailspiel
60 Importieren von Battle-Isle-Karten (Linux)
49 special uses of the movement function
32 Supervisor in multiplayer games
30 Constructing buildings
1 Mines
28 Alliances (in multiplayer games)
27 Combat Display
26 Conquering buildings
22 Resource management
21 Reaction fire
19 Luck
18 Scrapping and recycling of units
17 Destruction of buildings
16 Reparing units and buildings
15 Aircraft