Usually when I create a blockoban level, I tend to first just place down blocks (mostly symetrically) that form some kind of beauty if you get what I mean. Only then I start worrying about how to make the level actually possible, and place walls/other blocks accordingly and form an idea in my head for the solution (which often tends to be not the most optimal one haha)
Wow pig, I've seen 15 of your new levels and I think they have unique and excellent design, these below are my personal favorites. So, where did you come up with the idea for some of these, just curious.
OK - I have looked into his most recent levels and I agree with you. Apologies about the hasty assessment, either Chris has improved a lot since the last time I played on this game (which I'll admit was a while ago, at least properly) or I was confusing him with someone else. I also think that I may have misunderstood the original post, thinking that Chris was getting lower ratings than normal, as opposed to fewer ratings. The only answer I can offer in that case is that it's just not that common for people to rate a level any more. There's not much incentive to do so and so people just forget about it.
Sorry CG, but I cannot let you say that Chris's levels are trivial. Since I became an admin, I never accepted this kind of level. Sometimes, I asked Chris to review a level because it wasn't acceptable as is, each time he made the necessary adjustments. I encourage you to try to solve some levels recently submitted by Chris (for example Pink Bricks ) and you will see that they are not so obvious (especially if you want to get the best score).
Out of all the even semi active members of this site left I’m in the worst position to give creating advice for this game. My levels here are usually fairly elementary - which is fine I think. There’s a big difference between an elementary level and a trivial level. Trivial levels are bad because there’s nothing to solve, just a sequence of immediately obvious moves to make. From my experiences with your levels, some can be quite trivial - where each block is 1 or 2 moves from the target and sometimes even the order doesn’t matter. Avoiding that might help increase your ratings!
You know I've been keeping track of the rating system for my levels the past 2 years and I really haven't seen that many 4/5 and 5/5 ratings. Are they not good or popular? I took a lot of time making those levels for you all, I thought I'd get more good ratings. See I'm not as skilled and creative as many of you here are. I really hate my autism/disability. I was diagnosed at age 3. I'm feeling down about it, I was thinking about it the other night.
If it wasn't for me, Suhangha, pig, john96, Puzzlefan and CG/Simon idk where Blockoban would be right now. Oh and YGG4.
Yeah I'm going to make several more levels tomorrow, and hopefully they will be ready for evaluation. The only thing I lack in skill is the proper thumbnails.
Nice list of levels pig, I'm gonna get back to work making some more puzzles this weekend. Keep up the fantastic work. Yes, we all have to work together to keep Blockoban and this awesome site alive!
Thanks Pig. Just a remark regarding the thumbnail: it should represent the level and allow to have a preview of the level without having to open it (especially useful when the level is part of a pack). In the future, don't hesitate to take a large part of the level board, or even the whole level if it is not too big. If you want, you have the opportunity to take a better thumbnail for the 4 remaining levels to accept.
I have added categories/solved every unevaulated level of mine. Although I'm not the greatest solver, and my solutions are mostly trial and error, I always make sure in the editor that my levels are possible before publishing them. I understand that to prove this to everyone else I have to solve them once they're uploaded as well, so I will continue to do this in the future. Thanks for the kind words!
@Pig: many thanks for contributing to maintain this game alive! I began to evaluate and accept your levels. You are a very good designer, and your levels are very nice and fun to play. May I ask you two things? - don't forget to specify the category: Candy Galaxy and Gate Crossing have none, please update. - a level must obviously be possible, and I have to make sure of that before accepting it. Although I have the ability to solve most levels, there are still some for which I have not yet found the solution, especially some very hard suhangha's level. Therefore, I would be happy if you could score on your hard levels. In that case I will accept them immediately, otherwise I will need some time.
Yes, there is an issue now, Idk what it is. It may be a database error. I guess if we have any questions about certain new recent levels we will have to post and communicate here. Welcome back with the levels. I truly miss oldmtnguy.
Hello! I made a few new levels. A question: Are you unable to comment on newly released levels? There seems to be an unusual message under the comment section.
Hey, it's nice to see you here SBLMNL. I would do what Nelson recommended, remove current flash player and replace it with Pale Moon. You could probably find a walkthrough of installing it on Youtube. Good luck and let us know if it works for you.
One solution consists in installing Pale Moon and the last Flash Player without blocking date. The process is as follow:
- before installing an old Flash player, you must first uninstall the current Flash player: uninstall flash player
- install the last Flash player without blocking date. You can find it here: flash player During the installation, don't forget to check the right checkbox (never update).